Description: I designed the bear character and then I first sculpted in Zbrush. Next, I used Maya to retopology, and cut the UV for the model. Then I make the texture for the bear in Substance Painter. After that, I used Hypershade in Maya to apply the texture from Substance Painter to the model. Last, I set the lighting and rendered it in Maya using Arnold.
Software: Maya, Zbrush, Substance Painter