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Diablo IV — Paladin Class | Character Tech Art (Rigging & Simulation)

Diablo IV — Paladin Class Character Tech Art Reel

This project highlights my tech art work on the Paladin class for Diablo IV, where I independently owned and delivered the Paladin character tech art pipeline, including rigging, skinning, and simulation, throughout production. I focused on building reliable, animation-ready rigs while solving technical challenges in close alignment with artistic vision and gameplay needs.

I collaborated closely with Character Art, Animation, VFX, Engineering, Game Design, Concept, and Production to support smooth iteration across milestones. I’m proud and honored to have acted as the Tech Art point of contact for the Paladin class feature team, and deeply grateful for the trust, collaboration, and support from the incredible Diablo IV team. It was a privilege to work alongside such a passionate and talented group.